A card for each image will be automatically made, with a “next card” action for each of the cards. Start with a title and/or menu card and then drop a folder of images on to either the HyperStudio icon or the Storyboard. One of the easiest ways to start a project is with a folder of images that you’d like to tell a story about. This is based on the same principle as the Memory Box, but uses a photograph as the setting for the “tokens” used to tell the story. In this system, the audience also sees the context for the overall subject of the presentation. Token-based storytelling - This is what we call "token-based" storytelling, where the presenter has an assortment of objects, called "tokens", which are used to as reminders of the topics to be discussed.
#Hyperstudio 5 trial#
You’ll discover that for certain projects, only a single card is needed! With the 30-day trial version, you can build projects of any size, but the following projects are listed as examples of great projects that can be done simply and are good ways to explore the basic features of HyperStudio. Here are the samples in the HyperStudio Home Stack that are made with 3 cards or less. When you purchase the standard HyperStudio product, you will be able to continue building on any of the projects that you started with the 4-card Trial Version. The Trial version of HyperStudio has all the features and functions of HyperStudio available for you to explore, and with it you can make a wide variety of different types of projects, except for connecting to other stacks, and being able to add more than 4 cards. However, this is more than enough to create a wide variety of projects on an on-going basis, and to learn a LOT about what HyperStudio can help you create, without having to worry about a time-limit. In fact Hyperstudio 5 has been announced.The HyperStudio Trial Version is a non-expiring “trial” version of HyperStudio where the only limitations are that stacks are limited to 4 cards, and new connections between stacks can’t be made.
#Hyperstudio 5 mac#
It was as successful in schools on the Mac as it was on the IIGS and continues today. Although similar, it appears that HyperStudio was the easier to use of the two, a fact supported by the release of HyperStudio, oddly enough, for the Mac. HyperCard for the IIGS first appeared in 1991 and it's difficult to gauge whether this competing product helped push prices down and increased features, or simply split the market unnecessarily. The scripting language provided allowed those with programming skills to really create more powerful stacks while the drag and drop interface allowed anyone, even kids, to quickly and easily make their own hypermedia. Version 3.1g was the last version of the program produced by Roger Wagner, and by that time and it had developed into something both programmers and non-programmers alike could get their teeth into. When you begin using any version of HyperStudio the Home Stack included with the program starts automatically and from this you soon begin to understand how the program works as you read the introductory notes and play with the examples provided. To use this included hardware and sample from a microphone or other audio input, the included SoundShop program can enable you to record, edit, trim and add effects to sounds, which can then be placed into HyperStudio.Īlso included is Sight n Sound, where you can add a startup pic and sound to a GS/OS boot disk.
After all, surely it would have more impact on the IIGS with its colour graphics and brilliant sound over a black and white Mac?Īnd so HyperStudio was born and with it, came not only software, but a sound digitising card that required no slot and with the first version of HyperStudio, a small external speaker. Roger Wagner could see the potential of a HyperCard type product for the IIGS.
#Hyperstudio 5 code#
In essence, it did then what the web does now, only you don't need to know any code to do it and you're not restricted in any way as to how you can create layouts.
#Hyperstudio 5 series#
Move on to the next card in series to reveal more content.
But more than that, you could include buttons to control interactivity - click on a button to reveal an animation or play a sound.
On each card, text, graphics, sound and music can be laid out. Which was coined first, hypermedia or multimedia, I don't know, but HyperCard represented one of the first products to make it happen.Ī Hyper Media file was called a 'stack', which contained any number of 'cards'. It gave the user the ability to create 'Hyper Media' - the combination of images, text, sound and interactivity. Before the Web, there was HyperCard, a creative application package developed and released in the late 80s by Apple for the Macintosh.